You just can not imagine how difficult it is to create sex scenes in video games
Erotic scenes in modern video games - are not uncommon. This element is now trying to turn almost any self-respecting developer. However, in most cases, it turns extremely disgusting and unnatural. But there is, of course, exceptions to the rule. Get at least a series of "The Witcher", and in particular the final part of the trilogy "The Witcher 3". And yet, you even can not imagine how difficult it is to create sex scenes. Even for such venerable developers. There could, of course, include "jokes for 300" and overexcited, but the main problem, as it turned out Kotaku interview with the portal, does not lie in this. The thing is that the video game technology is better suited to the characters in those games were at war than love.
Warning: hereinafter are cinematics, is not recommended for people under 18 years. The article is for information only and is primarily aimed at understanding the difficulties faced by video game developers in the process of creating animations such scenes. The following materials are not listed in any way attempting to pornography
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The theme of sex in big-game projects has come a long and hard way. We can recall the "Gothic", the infamous events "Hot Coffee" for Grand Theft Auto: San Andreas, "Sims." Of the more recent: scenes from the Dragon Age: Origins and Mass Effect series from BioWare has, and, of course, a series of "The Witcher" Polish studio CD Projekt. Sex scenes in the last part of "The Witcher 3" in general were very complex and multi-stage in terms of production. In these developers have tried not just to convey realistic "Ahi-sighs." Many of these scenes are inscribed elements of the main story of the game, outstanding work performed on the script, enormous work actor motion capture and voice. In general, it is all done so that people who have become their witness, said: "I believe."
"In general, the manufacturing process of such scenes are not much different from everything else that is created for the game. Nevertheless, the creation of a sex scene has its own complexity, "- commented the director of cinematic scenes of CD Projekt Paul Sverchinsky.
It all starts with the script, says Sverchinsky. For "The Witcher 3" they wrote the text you want, and put the team quest designers so that they were able to work out the necessary details, find out where the scene will occur and so on.
"At this point, we all work together and try to visually imagine the situation in the frame: trying to come up with a story that it will be told, we find out why this scene will be important here, and not in another place," - says Sverchinsky .
Then, go to the operating time of the kinematics command, which combines history with animation. Then start the session captures movements of live actors. Thereafter, the resulting material is integrated programmers in the game engine, and will adapt polished animation effects generally induce gloss.
The main problem, the developer is divided, not covered in juicy details and conditions in which the actors have to work. The most important problems are mainly technical in nature and some are beginning to emerge at a time when two bare the character of the game begin basking together. When framing the characters are on the distance from the eyes of the player, these flaws are usually invisible. The trouble in close-ups. video game characters tend to constantly merge with each other. No, not in a fit of lust, and in the literal sense. The texture of the character is on a different texture. It is unlikely that the scene with the hand of the protagonist, not embracing the wasp waist of your virtual passion, and in the literal sense of "sinking" in it, will be able to cause the effect that the developers would like to convey to the player.
"This is one of the most complex and at the same time boring things when you create sex scenes. As a rule, they present a lot of close-ups, so you have to dodge this way and that way, to end up after the polishing stage has turned out really beautiful and smooth animation in it. It requires a tremendous amount of patience and time, "- continues Sverchinsky.
Some of the character models are not able to fulfill even the most basic sexual postures without causing those or other bugs, complains Sverchinsky. Many models, for example, can not simply raise your hands above your head. In this case, their armpits frankly looks like a set of unfinished textures.
"We try to avoid the use of such products. Even if in the long term, they allow us to create the most interesting camera angles. "
The problem of many big-budget games that included sex scene. Even in Saints Row IV, the game seems to be using the theme of sex wherever possible. In contrast to the "Witcher", where the appearance of the protagonist Geralt globally can not be changed, a character in Saints Row IV can be molded into absolutely anything, be what you want. Hence obtained sometimes very strange and not necessarily the desired comical situations.
"Characters of medium size can embrace, caress and passion gang up on other characters without any problems, but when you create the character of a very large or very small size and growth, it is here that business and become very bad", - says screenwriter Volition (dealing with a series of Saints Row) Jeff Beevlaski.
"Ideal is in any case will not work, so we just decided to live with this fact. Humor in the scenes and the disclosure of the characters, in our opinion, are more important than the recognition of the fact that on the screen we have presented the perfect picture without any visual differences. "
The isolated development time and available resources can also be a problem. Sverchinsky notes that the process of creating a single sex scenes can take a very long time, which is more than enough for the development and panache kinematics for three common quest storyline. And this, in turn, can be applied in the form of fingerprint templates: several characters "Witcher 3" are unique to each associated with this stage of history, while the less important characters can be satisfied with ready-made templates developments.
"Of course, the development of the scenes involving the main characters in each case requires its own unique approach. The relationship between the characters deeper and more important to the main story, "- explains Sverchinsky.
It may seem that there are developers really could to fake and just not have to do extra work, but ignoring the "unique approach" mentioned by Sverchinsky, coupled with the limited time the development may have a much greater negative impact on the overall concept of the game, if the developers will try to do everything in a hurry. As an example, he cites the amazing scene between Geralt and the girl named Xi'an from the supplement "Blood and Wine" for "The Witcher 3", where the couple is engaged thereby, hovering literally in the clouds.
"We have not been able to capture the movements in complete weightlessness, so we did the acting, are in the pool. The aqueous medium passed the overall concept of the state of the free movement of bodies animator, who, in turn, hand-painted the whole scene for the game. Such realistic animation is very, very difficult to create. "
also can be a huge headache continues Sverchinsky, recalling the case where the creation of one of the scenes for "The Witcher 2" developers have decided to call this pair to the studio to capture the movements of sex scenes. It seems that people initially agreed, but only came to the studio, I immediately said that "they feel uncomfortable" and in general "do not want the details of their sex life learned by millions of people around the world." As a result, they have rejected. Fortunately, the scene developers still set up, it has become one of the best in this series of games, but these moments do happen here.
Erotic scenes in "The Witcher 3" were also limited by external factors. Yes, the game has sex, but this game is not about sex. Consequently, developers needed to create a game that would fit into the concept of "adults, but not porn" immediately for a variety of markets.
"All that would be similar to the vagina in the frame - would automatically put an end to the possibility of selling the game" - says Sverchinsky.
This is the ultimate effect on what looked like some finished scenes. For example, the moment with Geralt and Triss when they made love in front of the lighthouse lamps, their bodies blocking the light and thereby knocking confused sea travelers, who thought that they were someone sends a coded message. Something had this scene cut to fit into the frame skipping, so the final result is very Sverchinsky says, "has lost all meaning."
Why do add sex games? Of course, to have fun! It's ... well, sex! Since the mid-2000s, he became a part of almost all the really big and adult projects, ranging from BioWare works and to Metal Gear Solid 3, while trying to look like a kind of a very serious and important thing that the player, in order to contemplate, first must be earned . As a rule, the action takes place either before the final, or after the final battle. Of course, this is not always the case. Sometimes it is issued as a joke. Sometimes it can reveal how weak and strong side of people. That is why Sverchinsky believes that adding this element of the game is absolutely worth all the effort invested and the problems encountered.
"I wanted to show that to the world," The Witcher "sex is not always associated with romantic feelings. It can become an outlet for a person, means filling the inner emptiness that can torment him, and sometimes even kills ", - says Sverchinsky.
"People are having sex, I have sex, so why should we ignore it in our games?"