Samsung significantly increase the resolution of the displays VR-headset

One of the problems in the market today set a virtual reality is a low resolution displays. Because of this lack of technical user is faced with the so-called screen door-effect when visible gaps between pixels (yet to solve this problem was only partly Sony), and the quality of the resulting image as a result leaves much to be desired. The South Korean company Samsung has decided to deal with the problem of the most obvious way, by developing displays with much higher density of pixels.

Samsung significantly increase the resolution of the displays VR-headset

The VR-headsets Oculus Rift and HTC Vive used today 3, 5-inch display with a resolution of 1080 by 1200 pixels each. wherein the pixel density is 460 dpi. Korean same engineers are able to increase the density of points is almost doubled to 858 ppi, which will at the same diagonal displays, display them on an image with a resolution of 2024 2200 pixels for each eye. This will get rid not only of visible separators between individual pixels, but also significantly improve image clarity.

Samsung significantly increase the resolution of the displays VR-headset

It turns out that the number of displayed pixels in VR-headsets Samsung rise in 3, 4 times. But what mobile device (in fact, most likely, we are talking about a new generation of Gear VR) can provide a dramatic increase in performance? Especially considering that the frame rate for a comfortable use of the technology in this case must be a minimum of 90 fps. On the other hand, the Samsung can offer their displays third-party vendors, so that they can build their own displays at VR-headset. While such plans representatives Samsung silent.