New VR-Valve controller monitors all five fingers

Valve Company, headed by the notorious Gabe Newell, is very keen on the idea of ​​virtual reality. To date, the internal walls of the Valve studio is developing several large VR-games, and engineers are constantly improving existing technology in every respect. Even last year, it became known that the company is developing its own VR-controller, code-named Knuckles. But only now on the web, new and very interesting details of this unusual device.

New VR-Valve controller monitors all five fingers

The new information has become available, thanks to the documents for software developers, published on the official page of the portal, which is part of SteamVR service. Most unusual news was the fact that the controller is able to independently monitor the situation of all five fingers of a human hand. Perhaps this was due to touch surfaces that cover most of the surface of the body. Thumb traced the main touch-sensitive surface, which, among other things, a button. The index finger is tracked touch the trigger. The middle, ring finger and little finger are monitored by sensors, encircling the knob controller.

New VR-Valve controller monitors all five fingers

Since the controller is equipped with a handy strap for securing the palm, the user can freely open and close fingers hands without fear of dropping your device. And this, in turn, opens up tremendous opportunities for developers. Will be free to take up virtual objects and manipulate the mechanisms by means of individual fingers, to show their opponents obscene gestures (you would only know how often people playing in the VR-games, want to show the enemies of the middle finger, but they do not have such possible), communicate in online games gestures and much, much more. In this regard, the controller is easy to jump on Knuckles Oculus Touch and even more PlayStation Move.

New VR-Valve controller monitors all five fingers

The system works very cleverly. All the fingers, in addition to a large, monitored in several positions. For example, if you are only slightly bulged ring finger, touch-sensitive surface on the handle will count the remaining controller and project the image of a phalanx bent finger to the virtual world. If you completely straighten the finger - it is completely straight, and in VR. And so, without the use of additional cameras and sophisticated technologies Valve managed to solve one of the major problems of virtual reality. Before each game the user will have to calibrate the system to study the structure of his hands. To do this, just need some time to compress and decompress your fingers. Knuckles embedded controller battery in the current model of the controller have enough for three hours of play, and he is recharged via Micro-USB-cable. It is unknown exactly when Valve Controllers go on sale, but it is clear that this will happen soon enough.