Study: Computer games do not harm the psyche

Computer games do not make people more prone to violence. This conclusion makes British psychologists article Journal Entertainment Computing. Discussion on the benefits and dangers of computer games and their impact on the behavior of children and adults, as well as the brain is conducted by scientists, politicians, public figures, and just concerned parents have probably the last twenty years.

Study: Computer games do not harm the psyche

relative to the last to the subject connected neuroscientists, eventually concluded that some types of games can really have a positive impact on the operation of certain parts of the brain responsible for reaction and memory, while others, on the contrary, forced to decrease the departments in size.

Some researchers believe that computer games are able to produce a certain group of people real relationship, so much so that it is like a drug. Others complain that the high level of realism and freedom in the games has reached such a level that occur in their cruelty and violence in some cases may be "transferred" to the real world.

David Zendl and his colleagues at York University decided to check it out, by organizing a very unusual experiment, which was attended by a few dozen volunteers, among whom were both gamers and the people who were far from such a pastime.

"If the game really" programmed "the human, it must quickly categorize and respond to the concepts and objects that they contain, than objects from the real world. It was quite unusual for the two games that we've learned, "- says David Zendl from York University.

For the experiment, scientists have developed two similar, but different in the content of the game. One player is invited to drive a car on the highway and try to avoid collisions with trucks, and the second - to take on the role of the mouse, which is trying to catch a cat.

According to Zendla if the opponent's position is correct games, then these games are required to leave a certain psychological "fingerprint" in the minds of the players, making them more sharply and quickly respond to the image of cats and machines and related words and ideas.

Following this approach, the researchers after each game session showed participants in the experiment set of photographs in which various objects were depicted animals and people, and asked them to distribute in a particular category.

Measurement of reaction time and reflection response showed that the volunteers reacted to pictures of cars and cats with the same speed and attention, as well as on other photos, that says that the game does not change a person's psyche. Zendl said that in a similar way over the study of the question of whether there is a difference in the impact on the psyche in the game with realistic physics and graphics, and their more primitive and abstract competitors. No differences in this case, the researchers were also unable to detect.

"The collected data indicate the absence of a direct link between realism in games and violence in their lives. We found that in a logical problem for word completion, participants experiment did not make a choice in the direction of concepts related to violence. In addition, we did not observe any difference in data from persons who have played in a realistic game, with those who worked with products having less reliable graphics "- commented Zendl.

According to the psychologist, it is said that the statements about the psychological dangers of such hobbies as computer games, yet devoid of scientific basis.

However, it should be noted that all these experiments were carried out with the participation of adults, so long as it is not clear whether it is possible to consider such allegations as true for children and adolescents. Find the answer to this question, scientists are going to in the near future.